[HEADER(is_tutorial=true, is_skippable=true)] 活动20side教学关1_b [Battle.LockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause] [PopupDialog(dialogHead="$avatar_stward")] 好像也有办法改变自走车的行驶方向,让自走车避开障碍。让我翻翻随车附赠的使用说明...... [PopupDialog(dialogHead="$avatar_ardign")] 史都华德,这个很简单的!只要自走车<@tu.kw>经过我方单位,就会<@tu.kw>沿着其部署方向行驶啦! [InputBlocker(blockInput=false)] [Battle.EnsureMinCost(cost=11)] [Tutorial(waitForSignal="put_down", dialogHead="$avatar_ardign", animStyle="Drag", \ startX=-60, startY=60, startAnchor="BottomRight", endX=230, endY=-110)] \ 让我<@tu.kw>到这里实地演示一下吧! [Tutorial(waitForSignal="select_direction", dialogHead="$avatar_ardign", animStyle="Drag", \ startX=315, startY=-70, endX=40, endY=-90)] \ 记得让我<@tu.kw>向左部署哦! [InputBlocker(blockInput=true)] [Battle.UnlockFunction(mask="SYSTEM_MENU_INTERACT")] [Battle.Pause(pause=false)] [Delay(time=1)] [Battle.Pause(pause=true)] [Tutorial(focusX=205, focusY=165, focusWidth=150, focusHeight=150, \ animStyle="Highlight", focusStyle="HighlightCircle", black="$f_tut_black", \ protectTime=0.5, dialogHead="$avatar_ardign", dialogX="$f_lower_dialog_pos_x", dialogY="$f_lower_dialog_pos_y")] \ 好了,再发射一次自走车试试看?